Classic Arcade Benchmark 09 · Deep-vault recovery licence
Deep Mint:
Coinfall Crisis
Read the pusher, choose one of five drop lanes, and turn a crowded salvage shelf into visible cascades. Every payout enters an unbanked hopper first: rising stability multiplies it, but a 100% collapse destroys half.
Four physical rolesRound Mint Chips pay reliably. Heavy six-sided Crown Gears resist motion but pay 900. Cross-marked Phase Keys vent and lock the shelf. Glass Fuses pay well but shatter under hard contact.
Bank or riskPayouts build the Hopper at the visible x1–x4 stability multiplier. B banks it and vents 24 stability. Keep stacking for value, but a collapse visibly scatters the pile and destroys half the unbanked hopper.
Earn two nudgesPayouts charge a board-wide Nudge. At 100 charge, E advances every token with a visible impulse. Only two nudges can fire per run, so save them for a readable cascade.
Controls: A D / ← → select lane; Space drops one of 18 tokens; B banks the Hopper; E spends an earned Nudge. Gold payout edge pays, red side channels lose. The moving shelf and all collisions are visible; no payout uses hidden chance. Finish before 80 seconds or eight seconds after the last drop. Audio is supplementary.