ACRE / ARCADE
SUNBOMAN A LITTLE SUNSHINE. A LOT OF TROUBLE.
THE FORECAST? EXPLOSIVE.

SunboMan.

Little suns.
Big trouble.

A pocketful of bombs. A garden of chaos.
Bring your friends. Watch your step.
1–8 PLAYERSINSTANT PLAYGOOD CHAOS
MADE FOR
FRIENDLY RIVALRIES
MAKE A LITTLE ROOM FOR MAYHEM.
A SUNNY SURVIVAL GUIDE

Keep your friends close.
Your bombs? Less close.

01

Make your move.

Move with WASD or arrow keys. Press Space or Enter to drop a bomb. On a phone, use the direction pad and Bomb button. You can leave your own bomb’s tile, but cannot walk back through it.

02

Follow the fuse.

Bombs burst after 2.4 seconds, sending a cross of flames down the lanes. Solid pillars stop blasts; crates break and stop that blast’s reach. Another bomb in the flames explodes immediately.

03

Find a little extra.

Break crates for more bombs, longer flames, faster shoes, kick boots or a one-blast shield. Kick boots send a bomb sliding when you walk into it. A kicked bomb keeps its original fuse.

04

Be the last little sun.

One blast knocks you out unless you have a shield. Last sunling standing wins the round. First to three wins takes the match. At seven rounds, most wins decides it; tied leaders share a draw.

At 55 seconds the solar storm starts closing the arena, with a warning before each ring. Shields cannot protect you from storm walls. Power-ups reset each round. AI pals fill empty seats to four and inherit a disconnected player after the reconnect window.

Escape opens your room. Music starts only when you switch it on. Matches continue while the room menu is open.