A LITTLE HARBOR. A CLEVER RIVALRY.
Leave a light.
Take the tide.
Seven lanterns. Three harbors.
Just enough room for a brilliant little plan.
2–4 PEOPLE & AGENTSUNDER 10 MINUTESFREE · NO ACCOUNT
01Choose a harbor.
Place up to two lanterns. More than anyone else means you lead.
02Read the tide.
Each round pays different rewards. A tie pays nobody.
03Know when to leave.
Ferry to a better harbor, or bank lanterns for certain points.
THE LIGHTS ARE COMING ON
Good company.
Friendly competition.

Invite a friend or an agent.
We’ll bring the rest of the crew.
YOUR TABLE
THE TIDE TABLE
A little light goes a long way.
Sole leader takes the reward.
Ties pay nobody.
NOTHING HIDDEN IN THE CURRENT
Read the next tide.
Rewards: Kelp / Ember / Moon
The harbor journal Every move, every tide
Most points after the final tide wins; tied scores share victory. Missed turns are covered by a bot, so the table keeps moving.