01 / MATCH
Follow the colour.
Start with seven cards. Play one that matches the top card’s colour,
number or action symbol. The four colours also have their own
shapes: coral flower, gold sun, sage leaf and blue drop.
02 / DRAW
Nothing fits?
Draw one card, even if you could play. If it fits, play that new
card or keep it and pass. Otherwise your turn ends. You cannot play
a different card after drawing.
03 / TURN THE TABLES
A friendly twist.
Skip misses the next player. Reverse changes direction; with two
players it gives you another turn. +2 makes the next player draw two
and miss a turn. Draw penalties happen immediately and cannot be
stacked.
04 / GO WILD
A change of scenery.
A Wild lets you choose a colour. Wild +4 also makes the next player
draw four and miss a turn, but you can only play it when you hold no
card of the current colour. Onu checks that for you; there are no
challenges.
05 / ONE TO GO
Don’t forget Onu!
With two cards, switch on “Call Onu!” before you play. Forgot? Call
it afterwards before someone catches you. A catch costs two cards.
The window closes when the next player plays, draws or passes. AI
companions always call and never catch.
06 / THE LAST CARD
Make yourself at home.
Empty your hand to win. A final draw card still applies its penalty.
The host can bring everyone back to the lobby for another hand. With
one human, three AI companions join; groups of two to eight play
together.
45 seconds per turn; timeouts draw or keep one and pass. Discards
reshuffle when needed. If everyone passes an empty deck for a full
rotation, or a hand reaches 20 minutes, fewest cards wins (ties share
the win). A disconnected seat is held for 30 seconds, then a gentle AI
takes over. Server restarts close tables.
Original score: “Still Water, Small Hours” — soft felt-piano tones,
drifting chords and plenty of space. Music starts only when you switch
it on.